Sucker Punch Productions Revenue and Competitors

Seattle, WA USA

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Sucker Punch Productions's estimated annual revenue is currently $53.1M per year.(i)
  • Sucker Punch Productions's estimated revenue per employee is $222,200

Employee Data

  • Sucker Punch Productions has 239 Employees.(i)
  • Sucker Punch Productions grew their employee count by 10% last year.

Sucker Punch Productions's People

NameTitleEmail/Phone
1
Director OperationsReveal Email/Phone
2
Cinematic Creative DirectorReveal Email/Phone
3
Creative Director / Art DirectorReveal Email/Phone
4
Campaign DirectorReveal Email/Phone
5
Art Outsource ManagerReveal Email/Phone
6
QA ManagerReveal Email/Phone
7
IT ManagerReveal Email/Phone
8
Senior Communications ManagerReveal Email/Phone
9
ProgrammerReveal Email/Phone
10
ProgrammerReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$11.4M710%$6.2MN/A
#2
$18M89-2%N/AN/A
#3
$290.2M102620%N/AN/A
#4
$18M8916%N/AN/A
#5
$5.7M3540%N/AN/A
#6
$0.9M9-79%N/AN/A
#7
$5.8M360%N/AN/A
#8
$5.7M3546%N/AN/A
#9
$4.9M32-11%$7.1MN/A
#10
$5.2M323%N/AN/A
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What Is Sucker Punch Productions?

In 1997, Sucker Punch Productions was started to make great games, and we've spent the last 18 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In 2009, we released the open-world superhero game inFAMOUS, which rapidly turned into the summer's must-have PS3 game, with excellent reviews and solid footing at the top of the PS3 sales charts. After launching inFAMOUS 2 in 2011, we continued the inFAMOUS franchise on PlayStation 4 in 2013 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail Fetch Walker. Sucker Punch takes the entire 2nd floor of a skyscraper in downtown Bellevue, looking across Lake Washington to downtown Seattle. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. Were proud of the games we've built, but were always looking to get better. Were excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games. Follow us on Twitter for the latest job postings: @SuckerPunchJobs

keywords:Entertainment,Gaming

N/A

Total Funding

239

Number of Employees

$53.1M

Revenue (est)

10%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Sucker Punch Productions News

2022-04-13 - Sucker Punch Drops Ghost Of Tsushima's Final Planned Patch

Sucker Punch Productions revealed Ghost of Tsushima's latest version 2.18 patch is the last one for the game. While that seems to be the...

2022-04-13 - ‘Ghost of Tsushima’ Final Patch Notes Arrives—Game is at a Dead End, Developers Announce New Project

Sucker Punch Productions' "Ghost of Tsushima" final patch is here, and the company's latest patch notes revealed that this is the last for...

2022-04-06 - Ghost Of Tsushima Devs Stop Actively Working On Patches

Sucker Punch Productions ends the patch notes with thanks to the community for its support for the game. Which is well earned, judging from all...

2011-08-02 - Indie Game Studio Sucker Punch Gobbled by Sony, Will Stay in Seattle Area

Share Share on Facebook Share on Twitter LinkedIn Email Reprints Bellevue, WA’s Sucker Punch Productions is heading to the mothership. After a longtime partnership developing games for Sony’s PlayStation consoles, Sucker Punch will become Sony Computer Entertainment’s 16th studio. Terms of the ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$47.7M24114%N/A
#2
$48.3M244N/AN/A
#3
$15M2449%N/A
#4
N/A24627%N/A
#5
$43.6M248-13%N/A